Fluid Creatures — An exploration of identity as an ever-shifting, unstable, embodied experience.
Identity as liquidity. Identity as shape-shifting organism. The project looks at how selfhood refuses to stay still — morphing across screens, sound, bodies, timelines.
Four artists working across 3D, sound, motion, and interactive surfaces.
- Artist 1: 3D animation (creature design)
- Artist 2: sound world & emotional vibration
- Artist 3: interactive screens (TouchDesigner)
- Artist 4: multi-screen logic & visual research
Digital beings that refuse fixed form. Blob-bodies, breathing masses, evolving tissues. Rendered in 3D; projected as identity metaphors.
A sound environment that pulses, stretches, collapses, reformes — mirroring psychological liquidity.
Four screens connected through TouchDesigner. Each screen represents a fragment of selfhood — sometimes aligned, sometimes glitching, sometimes contradicting each other.
Audience interaction alters the creature’s emotional state.
An immersive spatial setup where visitors move between screens, sounds, breathing creatures, and projected shadows.